[Header] Version=Nord Modular patch 3.0 0 127 0 127 2 0 0 1 625 2 1 1 1 1 1 1 1 1 1 1 1 1 1 [/Header] [ModuleDump] 1 3 73 1 8 4 70 1 10 5 73 1 12 6 70 1 14 7 67 1 3 8 38 1 5 9 67 1 19 10 38 1 17 23 7 2 8 25 4 2 14 11 20 2 3 [/ModuleDump] [ModuleDump] 0 [/ModuleDump] [CurrentNoteDump] 64 0 0 64 0 0 [/CurrentNoteDump] [CableDump] 1 2 4 0 0 3 0 1 2 11 1 0 3 0 1 2 6 0 0 5 0 1 2 3 1 0 6 0 1 2 5 1 0 4 0 1 2 8 0 0 7 0 1 2 3 0 0 8 0 1 2 10 0 0 9 0 1 2 5 0 0 10 0 1 0 11 0 0 23 0 1 0 25 0 0 11 1 1 0 25 1 0 25 0 0 [/CableDump] [CableDump] 0 [/CableDump] [ParameterDump] 1 3 73 1 1 5 73 1 1 7 67 1 60 8 38 1 0 9 67 1 62 10 38 1 0 11 20 6 0 26 77 127 26 0 23 7 10 64 64 64 64 1 0 0 0 0 0 25 4 3 115 0 0 [/ParameterDump] [ParameterDump] 0 [/ParameterDump] [CustomDump] 1 23 1 0 [/CustomDump] [CustomDump] 0 [/CustomDump] [NameDump] 1 3 LogicProc1 4 LogicInv2 5 LogicProc2 6 LogicInv3 7 Set to ON 8 Pulse1 9 Reset to OFF 10 Pulse2 11 ADSR-Env2 23 OscA1 25 2 outputs1 [/NameDump] [NameDump] 0 [/NameDump] [Notes] So here's the basic patching that does the job. . To resume: the heart of the SetReset flip-flop is the two Logic processor modules combined with the two Logic inverters. One input of each logic processor is connected to the inverted output of the other logic processor, the input that remains on each logic processor is either the set or reset input. A logic ON signal on the input of one of the logic processors will set the output of that processor to ON and the output of the other one to OFF. As said, there is one problem with this circuit and that is that if both inputs have an ON signal the circuit will not function properly, the so called forbidden state. A true digital SetReset flip-flop will be much more complex than this one to prevent this forbidden state. In our case we will simply add pulse modules at the inputs, set to 1 msec pulses to minimize the chances that both inputs receive an ON signal at the same time. This will do for almost all situations. The RS-type flipflop can be used to start something, e.g. a sequence or drone, by one key and stop it by another key. [/Notes]