Joined: Mar 28, 2006 Posts: 1497 Location: Kansas City, Mo USA
Audio files: 45
Posted: Thu Jun 21, 2007 11:04 am Post subject:
Thanks for posting this. Since I don't own an Nord G2, I especially appreciate that you included an mp3 download. _________________ -- Kevin http://kevinkissinger.com
Damn, misty, you get some great dirty patches. What's you're approach to it all, anyway?
good one!
Thanks,
hard to tell, certainly with noodles, the only rule I have with noodles
is that there are no rules, that's why I love them so much
But most of the times I start with an idea/concept and that can be anything.
In this case it was slot A and to be more precise to use the level sequencer
driven by an oscillator, feed the output through a frequency shifter and feed it
back into the sequencer, it gives a lovely feedback effect.
I like to fool around with value's as well and make them kind of dynamic
(more reverb time at lower volumes, filter stuff when panned hard,
more feedback on delays at louder volumes, make slots dynamic, ...)
The envelope follower and window switch are very useful modules for this kind of stuff.
Maybe it would be cool to start a thread about this?!
There are lots of interesting idea's hidden inside the noodles around here!
Maybe it would be cool to start a thread about this?!
Sure
I tried on some occasions but found it pretty hard to do, for reason :
Quote:
hard to tell, certainly with noodles, the only rule I have with noodles
is that there are no rules, that's why I love them so much Wink
But most of the times I start with an idea/concept and that can be anything.
The basic idea usually is not a noodle yet, but working on it somewhere it happens. For me it's hard to capture that moment, as I get taken away by the thing almost by definition at that same time. So even when I save a lot of in between stages I usually miss that moment of "magic".
Joined: Jan 27, 2007 Posts: 1070 Location: Sheffield, UK
Audio files: 5
G2 patch files: 78
Posted: Wed Jun 27, 2007 12:45 pm Post subject:
Blue Hell wrote:
mother misty wrote:
Maybe it would be cool to start a thread about this?!
Sure
I tried on some occasions but found it pretty hard to do, for reason :
Quote:
hard to tell, certainly with noodles, the only rule I have with noodles
is that there are no rules, that's why I love them so much Wink
But most of the times I start with an idea/concept and that can be anything.
The basic idea usually is not a noodle yet, but working on it somewhere it happens. For me it's hard to capture that moment, as I get taken away by the thing almost by definition at that same time. So even when I save a lot of in between stages I usually miss that moment of "magic".
Perhaps it is my novice-ness (i hops so and not just incompetence) but i can't seem to get beyond a single slot (rarely above 80% at that) with my noodle attempts. _________________ iP (Ross)
- http://ipassenger.bandcamp.com
- http://soundcloud.com/ipassenger
Joined: Jan 18, 2005 Posts: 4145 Location: Sweden
Audio files: 373
G2 patch files: 100
Posted: Sat Jul 07, 2007 6:39 am Post subject:
Blue Hell wrote:
mother misty wrote:
Maybe it would be cool to start a thread about this?!
Sure
I tried on some occasions but found it pretty hard to do, for reason :
Quote:
hard to tell, certainly with noodles, the only rule I have with noodles
is that there are no rules, that's why I love them so much Wink
But most of the times I start with an idea/concept and that can be anything.
The basic idea usually is not a noodle yet, but working on it somewhere it happens. For me it's hard to capture that moment, as I get taken away by the thing almost by definition at that same time. So even when I save a lot of in between stages I usually miss that moment of "magic".
It's like that for me too! And somehow it keeps on happening.
this reminds me of a book of Stuart Kauffman (= Investigations). where he explains all the intresting stuff happens on the edge of chaoss.
i could translate this in:
too less wires = static sound
too much wires = chaoss sound without any pattern
on the edge of chaoss = interesting stuff: patterns that form and get dstroyed again to be replaced with new variations.
actually i really think the magick moment happens when this more or less 'fixed' degree of complexity is reached. Kauffman calculated this for networks. as i see those noodles as networks, maybe the same calculations might apply to some noodle rootings?
he eg. states that biological evolution takes place on this edge of chaoss. stable enough to form working entities that can reproduce(actually build up something), yet chaotic enough to evolve and as a result adapt.
Joined: Jan 18, 2005 Posts: 4145 Location: Sweden
Audio files: 373
G2 patch files: 100
Posted: Sun Jul 08, 2007 4:45 am Post subject:
This is a great noodle. To bad I don't dare to turn up the speakers for fear of being lynched by the neighbours.
Re: chaos - it's cyclic. look at white paint, the ideal homogenous material. As you look closer, you'll start to see grains, as the microscope dives closer it will see whole world of different particles swimming around, a heterogenous mass of different stuff. As you get closer to a single particle, after a while it completely fills the screen, and eventually you'll be looking at a unicoloured surface again - back to homogeny.
It's the same with white noise, which is homogenous. Time-stretch it (or magnify using other means), and you will start to hear tones. Time-stretch and loop it narrower and you will eventually get a single tone that goes lower and disappears after a while. Amplify the silence to get noise again. (Ok, a bit far-fetched).
Entropy is force that breaks up heterogenous patterns into noise and nothingness. Life is a force that defies entropy. The G2 aids life in this.
Joined: Jan 27, 2007 Posts: 1070 Location: Sheffield, UK
Audio files: 5
G2 patch files: 78
Posted: Sun Jul 08, 2007 7:15 am Post subject:
All interesting points, order thru chaos and patterns/shapes/formulas within the apparent random. Sounds to me like a reasonable definition of existence. I had no idea my G2 was so profound. _________________ iP (Ross)
- http://ipassenger.bandcamp.com
- http://soundcloud.com/ipassenger
but i feel you antimon! although i wouldn't define chaoss as cyclic...
what you describe feels more like fractal behaviour, which indeed very intimately linked with this subject.
i think the people that will read the book will find some striking similarities between the noodles and Kauffman's networks. they seem to take on a life of their own. surprisingly orderly behaviour seems to emerge that was not forseen when 'designed'. the patterns just happen. it's what kauffman would call: free order.
now i do not have much experience in the design of noodles but i can imagine that some (probably not all) patching techniques lead to intresting 'evolving' results that behave exactly the same as the networks investigated by kauffman. kauffman mostly uses networks of binary (ON/OFF) nodes... so go figure.
Perhaps it is my novice-ness (i hops so and not just incompetence) but i can't seem to get beyond a single slot (rarely above 80% at that) with my noodle attempts.
That's a good start! It's not the % that counts but the results.
One of the things I like to do when I have a noodle-block (does that exist? is
- save the slot and mute it.
- load it into slot b and use this as a starting point for a new noodle.
- change filters, oscillators, connections, lfo rates, sequencer settings,
effects, add/delete modules or even let the mutator loose on it.
- when you're happy, turn on slot a
You don't have to patch a new noodle by the way, audio effects are also cool for noodles.
Route your slot to another slot and use cross-over filters and do totally different things
with each band for example, I like to use the scratch module as well in noodles,
just route a slot trough it and set it to x0.5 or x0.25 and filter, delay and
layer it with the original slot.
Maybe it would be cool to start a thread about this?!
There are lots of interesting idea's hidden inside the noodles around here!
Yes please, this would be fantastic for me.
Cheers
Andy
And for alot of other users I think (including myself).
but like blue hell said, it's really hard to do this because
there are hardly any rules when it comes to noodling,
but here are some tips that maybe could make it easier
- Concentrate on the blue wires! Modulations are really important.
- Try to avoid the sequencer to trigger/control things, they sound static.
(the "controlled sequencer" is an exception because it can run
in any direction, at any speed and can jump to any step)
- Try to avoid sending signals trough a static envelope as well.
If you have to use an evelope, use the mod-envelopes
- I like to use algebraic operations on modulation signals.
(start with a LFO for example, but invert, delay, shape, transpose, smooth...
the signal to control other things) This helps to give it a more organic feel.
- Try to find alternative sources for oscillators,
there's alot of other stuff that can generate sound!
A random pattern module driven by a fast lfo or oscillator for example or
a sequencer driven by an lfo. Even the A/D envelope can generate sound,
just connect the 'end' output to the trigger input.
check the attachment for another oscless-example.
(I hardly understand myself how this can generate sound )
- Try to make it dynamic. I like to use noisegates for this,
not to put the sound trough, but to use the output signal to control things.
It's an easy way to keep things under control this way.
(I mostly smooth, invert, shape... this signal and control things with it
like filters, reverb, amplitude,... when the noisegate reaches a certain threshold level)
- Know your modules and their tricks! Restricting yourself to certain modules
can help alot, this can lead to interesting results and you will understand the
modules better as well or just use a set of modules you're not really used to.
- Make big feedback loops and put unusual modules in them.
Like pitch or frequency shifters, scratch modules, string oscillators,
comb filters at a low frequency, vocal filters, ...
(A little feedback goes a long way, make it subtle!)
- Try to have an idea/concept before you start, or have a kind of
atmosphere in your mind you want to achieve. Inspiration mostly
comes along while you're patching, but it's nice to have a starting point.
- Make it slow. Slow modulations work really well on noodles. Put your LFO's on Sub.
- Don't forget you have morph groups! It's a fantastic & powerfull feature and
almost no one seems to use them, shame!
- experiment, experiment, EXPERIMENT!!!!
Sorry for shouting that But that one (and to not use sequencers) are great points.
Another one, use the pitch tracker and envelope followers on some signal in the patch, or on a signal from another slot to control new sounds that will then have a relation to the original. The complexer the original sound the less correlation there will be, using filtering before the pitch tracker can bring some correlation back if things got out of control.
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