I don't know why it squelches either, but I love the sounds. Changing the divider settings is quite interesting. This is indeed surprising. I would have never thought of trying something like this. _________________ --Howard
my music and other stuff
Nice idea I've done a little patch that scrumble a wave using AD/DA convertors. I've used Random Pattern Generators to scramble bits of both AD and DA.. its funny
I like this, but don't care for the repetition of the random patterns. Changes them to Random A modules and increased the rate a bit. This is great fun. The micorsounds people might like this.
By doing the bit-selection the way you do inbetween the ADC and DAC, you're doubling certain bits, while throwing away others.
I made a simple graph using a spreadsheet, that is setup like most software compressors are- input on X-axis, output on Y-axis. To simplify, I only used 5 bits of adc/dac, but it easily makes the point here.
series 1 - linear (adc -> dac direct 1:1 connection)
series 2 - highest bit is used in place of highest & second highest bit.
series 3 - middle bit (bit 3 here) is used in place of bit 2 also.
series 4 - bit 5 (highest bit) replaces bit 5 and 4, bit 3 replaces bit 3 and 2 (somewhat combined series 2 & 3 ).
I use this method to create various look-up tables (that are larger than the 16 length (4 bit) sequencer/table that is available as a module. But I like the oddity you've come up with.
As for squeltching, it would depend on the divider/bit selection, and the frequency content of the input signal. In essence, (refer to the picture), a repeating wave (ie-frequency) would be jumbled up, in a repeating way. So in essence, you are moving the energy in certain frequencies to other frequencies. It'd probably be a good exercise to look at the "RAW" waveform and "DIST" waveforms through a FFT analyzer on your PC.
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example graph of "squeltch without filter".
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As for squeltching, it would depend on the divider/bit selection, and the frequency content of the input signal. In essence, (refer to the picture), a repeating wave (ie-frequency) would be jumbled up, in a repeating way. So in essence, you are moving the energy in certain frequencies to other frequencies. It'd probably be a good exercise to look at the "RAW" waveform and "DIST" waveforms through a FFT analyzer on your PC.
Thanks for this explanation, it is still a bit over my head, but the transfer of energy from frequencies to other frequencies is something that makes it a bit easier to grasp. I shall try to take a look at FFT analyses. _________________ Grtz Wan
I think the basics of the squelch behaviour is in the swapping of the bits. In this patch all the bits are swapped and now it has a sync like character. But a very powerfull type of sync, much more pronounced than the normal sync input.
Var 5 is nearly chaotic, if you raise the leven of the ad further it is getting noisy [knob a:1:8].
Cool I'd play much with those converters. Nice ideas can be developed with those.
Luca
Sure, yours and Howards ideas are nice and promising. There are things happening in the patterns that catch my ear. I am going to delve further in this waveshaping with adda. _________________ Grtz Wan
I've made a matrix so you can set wich input bit will go to wich output bit [page b1]. So now you can explore what is the behaviour of the different mappings. And then the idea popped up to divide the different bits to see what that would bring [page b2]. Well, it introduces all kinds of harmonic series . Variation 7 and 8 are examples of that.
Added an input filter for the ADDA too, and that also has a great effect on the produced sounds.
I've made a quick setup for all variations to touch on a few ideas, but there is definitly more here.
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